# text: "You are on a narrow, twisting path, leading its way up to the of this plateau. In the distance to the south, you see a large, spired stone building."
DITL_130_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime."
DITL_131_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=37 x2=297 y2=57
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=37 x2=228 y2=57
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=27
# text: "Would you like to create another PC?"
DITL_132_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: BUTTON (0x04) enabled
# bounds: x1=107 y1=83 x2=165 y2=103
# text: "Button"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime."
DITL_600_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=304 y1=228 x2=362 y2=248
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=50 y1=228 x2=148 y2=248
# text: "Cancel Music"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 740
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=362 y2=87
# text: "Background Music:\n Turning this feature on has Exile load the MOD or MAD file titled \"Exile Music\" in the Exile folder. It will then play until you turn this feature off. "
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=89 x2=362 y2=153
# text: " A default music file should have come with Exile. Should you have your own music selection, place it in the Exile folder and title it \"Exile Music.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=155 x2=362 y2=220
# text: "Warning: Before starting background music for the first time, quit Exile, select More Info on Exile from the finder and give Exile 100K more memory. Otherwise, the game may crash."
DITL_994_View.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=255 y1=162 x2=313 y2=182
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=102
# text: "UPDATE REGISTRATION:\n If you have already registered an earlier version of Exile, you can register this version here. Enter your old registration code and key below."
# text: "There was a large combat here. Only a mild mess remains."
DITL_1053_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=84 x2=297 y2=104
# text: "No"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=84 x2=230 y2=104
# text: "Yes"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=73
# text: "You are about to consign this character to the eternal void.\n\nAre you sure you want to do this?"
DITL_1054_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=37 x2=297 y2=57
# text: "Yes"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=37 x2=228 y2=57
# text: "No"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 812
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=27
# text: "Would you like to create another PC?"
DITL_1055.txt
# 12 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=294 y1=129 x2=374 y2=147
# text: "Open"
# item 1: BUTTON (0x04) enabled
# bounds: x1=59 y1=1152 x2=77 y2=1232
# text: ""
# item 2: BUTTON (0x04) enabled
# bounds: x1=294 y1=154 x2=374 y2=172
# text: "Cancel"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=270 y1=30 x2=385 y2=50
# data: ""
# item 4: BUTTON (0x04) enabled
# bounds: x1=294 y1=59 x2=374 y2=77
# text: "Eject"
# item 5: BUTTON (0x04) enabled
# bounds: x1=294 y1=84 x2=374 y2=102
# text: "Drive"
# item 6: CUSTOM (0x00) enabled
# bounds: x1=50 y1=30 x2=268 y2=176
# data: ""
# item 7: CUSTOM (0x00) enabled
# bounds: x1=267 y1=30 x2=284 y2=176
# data: ""
# item 8: CUSTOM (0x80) disabled
# bounds: x1=290 y1=115 x2=378 y2=116
# data: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=20 y1=1044 x2=116 y2=1145
# text: ""
# item 10: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 11: TEXT (0x88) disabled
# bounds: x1=50 y1=184 x2=227 y2=201
# text: "Select a saved game."
DITL_1056.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=261 y1=132 x2=331 y2=150
# text: "Save"
# item 1: BUTTON (0x04) enabled
# bounds: x1=261 y1=158 x2=331 y2=176
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=218 x2=193 y2=234
# text: "Save as:"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=243 y1=29 x2=345 y2=49
# data: ""
# item 4: BUTTON (0x04) enabled
# bounds: x1=261 y1=56 x2=331 y2=74
# text: "Eject"
# item 5: BUTTON (0x04) enabled
# bounds: x1=261 y1=82 x2=331 y2=100
# text: "Drive"
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=60 y1=157 x2=237 y2=173
# text: ""
# item 7: CUSTOM (0x80) disabled
# bounds: x1=57 y1=29 x2=240 y2=127
# data: ""
# item 8: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 9: TEXT (0x88) disabled
# bounds: x1=57 y1=133 x2=241 y2=149
# text: "Name your saved game:"
DITL_1057_View.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=308 y1=392 x2=366 y2=412
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 847
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=7 x2=364 y2=24
# text: "Introduction:"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=28 x2=365 y2=96
# text: " The trial was completed, and the sentence was passed. There was no appeal. There was no need. It wasn\'t as if it was considered a terribly awful sentence, anyway."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=98 x2=365 y2=179
# text: " After all, you had not committed one of the hard crimes. You were not thieves, or pirates, or murderers. Sentences for those offenses were harsh and generally fatal. Hard miscreants inevitably died."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=181 x2=365 y2=265
# text: " No, your crime was one of not fitting in. Of rebelling, or being peculiar in some way, or speaking out against the crown. And for those \"soft crimes,\" the punishment was considered just, appropriate, and, most of all, lenient."
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=267 x2=365 y2=318
# text: " Well, at least it was considered lenient by those who fit in with society, those who got to live out the rest of their lives above-ground."
# item 7: TEXT (0x88) disabled
# bounds: x1=50 y1=320 x2=365 y2=385
# text: "Living in the light of the sun, however, was a privilege that had just been stripped from you. All of you were taken to a portal, a one-way, permanent teleporter, and thrown in."
DITL_1058_View.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=306 y1=373 x2=364 y2=393
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 745
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=7 x2=364 y2=24
# text: "Introduction:"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=28 x2=365 y2=96
# text: " You come to in a giant cave, unlike any you have ever seen before. Green, luminescent fungi on the ceiling show you how high it goes - hundreds of feet."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=99 x2=365 y2=180
# text: " The cave goes on for what looks like miles in all directions. One of its walls stretches up ominously nearby, and in the other directions it goes on far beyond the range of your vision in this dim light. "
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=183 x2=365 y2=280
# text: " It is especially difficult to see things about the cave you are in because you are \"indoors.\" As your eyes adjust, you see you are in a fort. Walls and buildings surround you, made of large blocks of stone crudely mortared together."
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=283 x2=364 y2=365
# text: " There are people too, thin, pale people, going about their business. Most pay little attention to you, but one, a small man, watches you carefully from a little ways away."
DITL_1059_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=75 x2=304 y2=95
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 740
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=25
# text: "Welcome to Exile."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=31 x2=304 y2=66
# text: "(Press the button to start making your party.)"
DITL_1060_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=149 x2=305 y2=169
# text: "Whew."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 817
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=90
# text: "The mighty creature rears up when it takes the blow, roars, and falls over. The ground cracks where it lands.\n\nThe world has one less dragon."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=92 x2=304 y2=142
# text: "(Killing a dragon is an extreme - and permanent - act. Hope you know what you\'re doing...)"
DITL_1061_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=49 x2=297 y2=69
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=150 y1=49 x2=228 y2=69
# text: "Step in"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 740
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=39
# text: "There is a glowing portal here. "
DITL_1062_View.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=412 y1=370 x2=473 y2=390
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 740
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=384 y2=152
# text: "EXILE: Escape From The Pit V1.3\n\nCopyright 1995 Jeff Vogel, All rights reserved.\n\nCredits:\n Concept, Design, Programming: Jeff Vogel\n Author Member, ASP\n\n Graphics, Testing: Shirley Vogel"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=230 x2=475 y2=263
# text: "Exile is $25 shareware. For information on how to register, select \'Shareware Info\' from the opening screen."
# item 4: PICTURE (0xC0) disabled
# bounds: x1=14 y1=89 x2=42 y2=125
# PICT resource ID: 959
# item 5: PICTURE (0xC0) disabled
# bounds: x1=14 y1=136 x2=42 y2=172
# PICT resource ID: 958
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=264 x2=405 y2=296
# text: "Comments and questions? The creators of Exile want to hear them. Send them to:\n jvogel@eden.rutgers.edu\nor to the address on the Resigtration Info page."
# item 7: TEXT (0x88) disabled
# bounds: x1=51 y1=297 x2=404 y2=363
# text: " Internet: jvogel@eden.rutgers.edu\n America Online: SpidWeb\n Compuserve: 76463,1521\nor to the address in the enclosed Bug Report file."
# item 8: TEXT (0x88) disabled
# bounds: x1=51 y1=184 x2=459 y2=218
# text: "Exile is brought to you by Spiderweb Software -\n \"We take out the bugs.\""
# item 9: PICTURE (0xC0) disabled
# bounds: x1=14 y1=184 x2=42 y2=220
# PICT resource ID: 775
DITL_1063_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=31 x2=304 y2=51
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=22
# text: "This is not an Exile save file."
DITL_1064_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=34 x2=303 y2=54
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=25
# text: "Loading Exile save file failed.\n"
DITL_1065_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=65 x2=302 y2=85
# text: "Cancel"
# item 1: BUTTON (0x04) enabled
# bounds: x1=176 y1=65 x2=234 y2=85
# text: "Create"
# item 2: BUTTON (0x04) enabled
# bounds: x1=110 y1=65 x2=168 y2=85
# text: "PreFab"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 812
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=56
# text: "Would you like a prefabricated party, or would you like to create your party from scratch?"
DITL_1066_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=33 x2=302 y2=53
# text: "Cancel"
# item 1: BUTTON (0x04) enabled
# bounds: x1=157 y1=33 x2=234 y2=53
# text: "Just Quit"
# item 2: BUTTON (0x04) enabled
# bounds: x1=68 y1=33 x2=148 y2=53
# text: "Save First"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=24
# text: "Do you want to save before quitting?"
DITL_1067_3-c.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=47 x2=303 y2=67
# text: "Cancel"
# item 1: BUTTON (0x04) enabled
# bounds: x1=184 y1=47 x2=234 y2=67
# text: "Quit"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=303 y2=38
# text: "Warning: If you quit now, your game will be lost."
DITL_1068.txt
# 46 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=380 y1=312 x2=438 y2=332
# text: "Done"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=347 y2=365
# PICT resource ID: 2002
# item 2: TEXT (0x88) disabled
# bounds: x1=54 y1=10 x2=316 y2=26
# text: "Recharge items:"
# item 3: TEXT (0x88) disabled
# bounds: x1=354 y1=7 x2=429 y2=23
# text: "Item"
# item 4: CUSTOM (0x80) disabled
# bounds: x1=277 y1=335 x2=340 y2=358
# data: ""
# item 5: CUSTOM (0x00) enabled
# bounds: x1=77 y1=53 x2=100 y2=76
# data: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=110 y1=57 x2=250 y2=73
# text: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=266 y1=57 x2=316 y2=73
# text: ""
# item 8: CUSTOM (0x00) enabled
# bounds: x1=77 y1=76 x2=100 y2=99
# data: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=110 y1=80 x2=250 y2=96
# text: ""
# item 10: TEXT (0x88) disabled
# bounds: x1=266 y1=80 x2=316 y2=96
# text: ""
# item 11: CUSTOM (0x00) enabled
# bounds: x1=77 y1=99 x2=100 y2=122
# data: ""
# item 12: TEXT (0x88) disabled
# bounds: x1=110 y1=103 x2=250 y2=119
# text: ""
# item 13: TEXT (0x88) disabled
# bounds: x1=266 y1=103 x2=316 y2=119
# text: ""
# item 14: CUSTOM (0x00) enabled
# bounds: x1=77 y1=122 x2=100 y2=145
# data: ""
# item 15: TEXT (0x88) disabled
# bounds: x1=110 y1=126 x2=250 y2=142
# text: ""
# item 16: TEXT (0x88) disabled
# bounds: x1=266 y1=126 x2=316 y2=142
# text: ""
# item 17: CUSTOM (0x00) enabled
# bounds: x1=77 y1=145 x2=100 y2=168
# data: ""
# item 18: TEXT (0x88) disabled
# bounds: x1=110 y1=149 x2=250 y2=165
# text: ""
# item 19: TEXT (0x88) disabled
# bounds: x1=266 y1=149 x2=316 y2=165
# text: ""
# item 20: CUSTOM (0x00) enabled
# bounds: x1=77 y1=168 x2=100 y2=191
# data: ""
# item 21: TEXT (0x88) disabled
# bounds: x1=110 y1=172 x2=250 y2=188
# text: ""
# item 22: TEXT (0x88) disabled
# bounds: x1=265 y1=172 x2=316 y2=188
# text: ""
# item 23: CUSTOM (0x00) enabled
# bounds: x1=77 y1=191 x2=100 y2=214
# data: ""
# item 24: TEXT (0x88) disabled
# bounds: x1=110 y1=195 x2=250 y2=211
# text: ""
# item 25: TEXT (0x88) disabled
# bounds: x1=266 y1=195 x2=316 y2=211
# text: ""
# item 26: CUSTOM (0x00) enabled
# bounds: x1=77 y1=214 x2=100 y2=237
# data: ""
# item 27: TEXT (0x88) disabled
# bounds: x1=110 y1=218 x2=250 y2=234
# text: ""
# item 28: TEXT (0x88) disabled
# bounds: x1=266 y1=218 x2=316 y2=234
# text: ""
# item 29: CUSTOM (0x00) enabled
# bounds: x1=77 y1=237 x2=100 y2=260
# data: ""
# item 30: TEXT (0x88) disabled
# bounds: x1=110 y1=241 x2=250 y2=257
# text: ""
# item 31: TEXT (0x88) disabled
# bounds: x1=266 y1=241 x2=316 y2=257
# text: ""
# item 32: CUSTOM (0x00) enabled
# bounds: x1=77 y1=260 x2=100 y2=283
# data: ""
# item 33: TEXT (0x88) disabled
# bounds: x1=110 y1=264 x2=250 y2=280
# text: ""
# item 34: TEXT (0x88) disabled
# bounds: x1=266 y1=264 x2=316 y2=280
# text: ""
# item 35: CUSTOM (0x00) enabled
# bounds: x1=77 y1=283 x2=100 y2=306
# data: ""
# item 36: TEXT (0x88) disabled
# bounds: x1=110 y1=287 x2=250 y2=303
# text: ""
# item 37: TEXT (0x88) disabled
# bounds: x1=266 y1=287 x2=316 y2=303
# text: ""
# item 38: CUSTOM (0x00) enabled
# bounds: x1=77 y1=306 x2=100 y2=329
# data: ""
# item 39: TEXT (0x88) disabled
# bounds: x1=110 y1=310 x2=250 y2=326
# text: ""
# item 40: TEXT (0x88) disabled
# bounds: x1=266 y1=310 x2=316 y2=326
# text: ""
# item 41: TEXT (0x88) disabled
# bounds: x1=380 y1=277 x2=422 y2=293
# text: "Gold:"
# item 42: TEXT (0x88) disabled
# bounds: x1=372 y1=340 x2=448 y2=356
# text: ""
# item 43: PICTURE (0xC0) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# PICT resource ID: 826
# item 44: CUSTOM (0x00) enabled
# bounds: x1=10 y1=335 x2=73 y2=358
# data: ""
# item 45: CUSTOM (0x00) enabled
# bounds: x1=73 y1=335 x2=136 y2=358
# data: ""
DITL_1069_3-c.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=272 y1=114 x2=338 y2=134
# text: "Restore"
# item 1: BUTTON (0x04) enabled
# bounds: x1=197 y1=114 x2=262 y2=134
# text: "Restart"
# item 2: BUTTON (0x04) enabled
# bounds: x1=132 y1=114 x2=190 y2=134
# text: "Quit"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=78 y2=78
# PICT resource ID: 836
# item 4: TEXT (0x88) disabled
# bounds: x1=85 y1=6 x2=338 y2=54
# text: "Alas, your undeserved exile in the underworld has led you to a grisly and anticlimactic end."
# item 5: TEXT (0x88) disabled
# bounds: x1=85 y1=56 x2=338 y2=106
# text: "Oh well. Maybe the next group of poor suckers sent down here can straighten out this mess."
DITL_1070_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=207 y1=81 x2=286 y2=101
# text: "Go for it!"
# item 1: BUTTON (0x04) enabled
# bounds: x1=119 y1=81 x2=200 y2=101
# text: "Exit Exile"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=7 x2=286 y2=73
# text: "Unfortunately, this game requires 8-bit Color Quickdraw to run optimally. It may work with less, albeit unaesthetically. Do you wish to try?"
DITL_1071_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=94 x2=305 y2=114
# text: "Yes"
# item 1: BUTTON (0x04) enabled
# bounds: x1=156 y1=94 x2=236 y2=114
# text: "Exit Exile"
# item 2: BUTTON (0x04) enabled
# bounds: x1=52 y1=94 x2=148 y2=114
# text: "Try to play"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "This game is best with 256 Color Quickdraw, which you have on your system. It plays acceptably well with 16 colors. Would you like the graphics device set to 256 colors?"
DITL_1072_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=63 x2=304 y2=83
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=154 y1=63 x2=236 y2=83
# text: "Exit Exile"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "This copy of Exile is missing the file \'misc.dat\' If you would like, Exile will create a replacement."
DITL_1073_View.txt
# 12 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=462 y1=352 x2=520 y2=372
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 2: TEXT (0x88) disabled
# bounds: x1=49 y1=6 x2=288 y2=22
# text: "EXILE REGISTRATION INFO:"
# item 3: TEXT (0x88) disabled
# bounds: x1=49 y1=52 x2=507 y2=115
# text: "Exile is being sold on a Shareware basis. This copy contains the first half of the game Exile, at full functionality. You get access to the second half of the game when you register (i.e. pay). Please support the shareware concept!"
# item 4: TEXT (0x88) disabled
# bounds: x1=130 y1=30 x2=303 y2=46
# text: "YOUR REGISTRATION CODE:"
# item 5: TEXT (0x88) disabled
# bounds: x1=49 y1=117 x2=506 y2=182
# text: "Registration instructions:\n Exile is $25, payable by check (made out to Fantasoft) or money order. Foreign registrations welcome - read the included About Foreign Orders file. A complete hint booklet is also available for $5."
# item 6: TEXT (0x88) disabled
# bounds: x1=309 y1=30 x2=384 y2=46
# text: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=49 y1=184 x2=519 y2=220
# text: "A complete order form is available in the file \"Exile docs.\" Double click on it, hit the Registration Form button, and select print. Alternately..."
# item 8: TEXT (0x88) disabled
# bounds: x1=49 y1=224 x2=168 y2=239
# text: "SEND PAYMENT TO:\n"
# item 9: TEXT (0x88) disabled
# bounds: x1=49 y1=312 x2=496 y2=345
# text: "Payment by credit card is available - call the number above.\nHowever you pay, be SURE to include the registration code above."
# text: "(Don\'t send comments/bug reports to this address. Look on the About Exile window for the right address.)"
DITL_1074_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=153 y1=81 x2=304 y2=101
# text: "Back to the game..."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "This is already a registered copy of Exile. Thank you very much - your payment will help us put out more and better games."
DITL_1075_View.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=134 x2=303 y2=154
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "REGISTRATION:\n To register this copy, enter the key you received when you paid into the box below, and hit return."
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=173 y1=107 x2=275 y2=123
# text: ""
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=106 x2=164 y2=124
# text: "Enter key here:"
# item 5: TEXT (0x88) disabled
# bounds: x1=215 y1=80 x2=290 y2=98
# text: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=80 x2=208 y2=98
# text: "Your registration code:"
DITL_1076_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=207 y1=113 x2=305 y2=133
# text: "Exit Exile"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=104
# text: "Exile is unable to read one of these files: \'town.dat\', \'misc.dat\' and \'outdoor.dat\'. Possibly, one of them is corrupt or not in the Exile directory. Also, some extension may be making them unreadable by the game."
DITL_1077_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=110 x2=305 y2=130
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=102
# text: "That was not a correct registration code. If you believe you entered it wrong, please try again. If it still doesn\'t work, contact Fantasoft or Jeff Vogel (at the address on the About Exile screen)."
DITL_1078_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=345 y1=158 x2=403 y2=178
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=407 y2=26
# text: "You have now registered Exile! Thank you very much!"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=114 x2=403 y2=149
# text: "Please don\'t pass on or upload this copy of Exile. Help protect the Shareware Concept!"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=29 x2=404 y2=111
# text: "At this point, you should make a copy of the file misc.dat, and put it in a safe place. If, for some reason, your copy of Exile should become unregistered, place that file in the same folder as Exile to re-register it."
DITL_1079_View.txt
# 12 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=424 y1=377 x2=482 y2=397
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=380 y1=375 x2=412 y2=407
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 740
# item 3: TEXT (0x88) disabled
# bounds: x1=63 y1=27 x2=485 y2=61
# text: "To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party.\nThe buttons on the bottom act as follows:"
# text: "Tent, \'r\' - Rest\nMap, \'a\' - Look at auto-map\nDisk with arrow in - Save game\nDisk with arrow out - Restore game"
# item 7: TEXT (0x88) disabled
# bounds: x1=67 y1=202 x2=484 y2=236
# text: "To read a sign, stand adjacent to it and look at it. To enter a town/dungeon/etc., move onto it."
# item 8: TEXT (0x88) disabled
# bounds: x1=67 y1=286 x2=484 y2=336
# text: "To board a boat, move onto it. To disembark, steer it onto land. To investigate a special (specials are marked with small white circles), move onto it. Boats cannot move diagonally."
# item 9: TEXT (0x88) disabled
# bounds: x1=63 y1=64 x2=234 y2=80
# text: "Commands: "
# item 10: TEXT (0x88) disabled
# bounds: x1=67 y1=337 x2=483 y2=370
# text: "SPECIALS: White circles mark special encounters. To see what\'s there, step on the circle."
# item 11: TEXT (0x88) disabled
# bounds: x1=67 y1=237 x2=483 y2=285
# text: "TIME SAVER: Hitting \'l\' and then pressing a direction on the keypad has you look at thing right next to you in that direction. This works in towns (and for talking, etc.) too."
DITL_1080_View.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=431 y1=392 x2=489 y2=412
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=369 y1=387 x2=401 y2=419
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 740
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=27 x2=483 y2=75
# text: "To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party.\nThe action buttons (and the equivalent keys) are:"
# text: "Mouth, \'t\' - Talk to someone. Say \'bye\' to end.\n Everyone responds to \'look,\' \'name,\' and \'job.\' \n"
# item 7: TEXT (0x88) disabled
# bounds: x1=60 y1=282 x2=490 y2=330
# text: "To read a sign, open a chest, or search a barrel/crate/etc., stand adjacent to it and look at it. To leave town, keep moving towards the border of the map."
# item 8: TEXT (0x88) disabled
# bounds: x1=60 y1=333 x2=490 y2=384
# text: "To board a boat, move onto it. To leave it, steer it onto land. \nSPECIALS: White circles mark special encounters. To see what\'s there, step on the circle."
# item 9: TEXT (0x88) disabled
# bounds: x1=60 y1=231 x2=488 y2=280
# text: "When talking, looking, bashing or or picking, first click on the relevant button, and then click on the space to act on. When looking, click on the terrain screen border to scroll the view."
# item 10: TEXT (0x88) disabled
# bounds: x1=82 y1=164 x2=440 y2=228
# text: "Hand w. scroll, \'g\' - Pick up item you\'re standing on \nBoot, \'b\' - Kick door Keyhole, \'L\' - Pick lock\nBlue vial, \'A\' - Do alchemy Scroll, \'a\' - look at map\nSword, \'f\' - Enter combat mode"
DITL_1081_View.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=458 y1=369 x2=516 y2=389
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=356 y1=368 x2=388 y2=400
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 740
# item 3: TEXT (0x88) disabled
# bounds: x1=63 y1=27 x2=509 y2=75
# text: "Your PCs will act one at a time. To move, click on the terrain screen in the direction you want to move, or use the keypad. To have the PC defend, click on him/her. To attack a foe, move into it.\nThe buttons on the bottom act as follows:"
# text: "Shield, \'d\' - Dodge/parry (all AP)\nArrow into backpack, \'g\' - Pick up item (4 AP)\nWait, \'t\' - Delay action until end of round (0 AP)\n"
# item 7: TEXT (0x88) disabled
# bounds: x1=64 y1=295 x2=513 y2=329
# text: "In town, you can end combat at any time. Outdoors, you can only end combat when all foes are dead."
# item 8: TEXT (0x88) disabled
# bounds: x1=64 y1=330 x2=515 y2=361
# text: "In an outdoor combat, to flee, move everyone off the border of the battlefield. To flee in town, leave combat mode and leave town."
# item 9: TEXT (0x88) disabled
# bounds: x1=82 y1=182 x2=469 y2=246
# text: "Arrow, \'s\' - Fire/throw missile (thrown - 2 AP, bow - 3 AP)\nEnd, \'e\' - End combat mode\nAct, \'x\' - Either make only current character act, or switch back to having entire party active."
# item 10: TEXT (0x88) disabled
# bounds: x1=64 y1=247 x2=516 y2=294
# text: "Each PC gets a base 4 action pts. a round. Each action uses some of them up. Heavy armor and slowed reduces the total, and being hasted increases it. The cost of each action is above."
DITL_1082_View.txt
# 21 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=414 y1=380 x2=472 y2=400
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=346 y1=371 x2=378 y2=403
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 740
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: THE STATUS SCREEN"
# item 4: TEXT (0x88) disabled
# bounds: x1=62 y1=25 x2=446 y2=74
# text: "The status screen is the box to the upper right of the Exile window. To flip through its pages, click the arrows. There are also keyboard shortcuts:"
# item 5: TEXT (0x88) disabled
# bounds: x1=78 y1=76 x2=445 y2=157
# text: "0 or \'=\': Go to Party Roster page. If you click on a PCs name, you go to his/her page.\n1 - 6 : Go to that PCs stat page. Click on the page itself to go to the PCs inventory.\n9 : Go to Special items page."
# item 6: TEXT (0x88) disabled
# bounds: x1=62 y1=322 x2=445 y2=373
# text: "HELPFUL TIP: When in combat, typing \'z\' or \'0\' on the keypad takes you to the stat page of the active PC. Hitting it again takes you to the PCs inventory page."
# item 7: TEXT (0x88) disabled
# bounds: x1=62 y1=158 x2=453 y2=223
# text: "PARTY ROSTER: This lists the names of your party members, their health and magic points, and two buttons. Click on the left buttons of 2 PCs to have them switch places. The right button drops a PC permanently."
# item 8: TEXT (0x88) disabled
# bounds: x1=62 y1=224 x2=441 y2=240
# text: "Below each PCs name are graphics to show its status:"
# text: "EXILE: Escape From The Pit V1.3\n\nExile is distributed by Fantasoft, home to many makers of fine fantasy games. \n"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=73 x2=281 y2=91
# text: "By the same company:"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=94 x2=505 y2=159
# text: " Realmz: The hit shareware FRP game.\n Existing scenarios for Realmz include Prelude to \n Pestilence, Assault on Giant Mountain, and Castle in the Clouds!\n And more to follow...\n\n"
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=164 x2=156 y2=180
# text: "Thanks to:"
# item 6: TEXT (0x88) disabled
# bounds: x1=56 y1=182 x2=502 y2=263
# text: "Shirley Vogel, for making me to do this, and for being tolerant.\nThe good people of Fantasoft.\nTim Phillips, for the opening graphic.\nBoth my friends and the good people of talk.bizarre, for\n letting me put them in the game."
# item 7: TEXT (0x88) disabled
# bounds: x1=56 y1=263 x2=506 y2=312
# text: "Richard Garriott, and my many other inspirations.\nComedy Central, for being excellent programming \n background noise.\n"
# item 8: TEXT (0x88) disabled
# bounds: x1=50 y1=314 x2=399 y2=348
# text: "Exile was created on a PowerMac 6100 using CodeWarrior, development system of the Gods."
# item 9: TEXT (0x88) disabled
# bounds: x1=50 y1=351 x2=324 y2=369
# text: "Enjoy playing!"
DITL_1084_View.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=468 y1=368 x2=526 y2=388
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=416 y1=366 x2=448 y2=398
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 947
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=530 y2=87
# text: "BUGS:\n Alas, though we tried, we probably didn\'t get all the bugs and typos out of Exile. Should you find one, a bug report form is enclosed with the game. Also, E-mail addresses for comments are available on the About Exile page."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=89 x2=499 y2=172
# text: "HINTS:\n Can\'t find that dang sixth crystal? Still a dragon shy of a load?\n Can\'t find a way to win the game to save your life?\nDon\'t despair! The hint book to Exile: Escape From The Pit will tell you everything you need to know!"
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=175 x2=498 y2=225
# text: "The hint book can be had for a mere $6.50, payable by check (to Fantasoft) or money order (in U.S. currency), sent to the address below. Don\'t forget a return address."
# item 6: TEXT (0x88) disabled
# bounds: x1=49 y1=294 x2=526 y2=360
# text: "COMMENTS:\n We LOVE to hear what you have to say. Comments, questions, complaints, etc. can be sent to the address on the About Exile page. Don\'t send comments to the address above. They don\'t want them."
# item 7: TEXT (0x88) disabled
# bounds: x1=50 y1=226 x2=136 y2=241
# text: "THE ADDRESS: "
# item 8: TEXT (0x88) disabled
# bounds: x1=141 y1=226 x2=329 y2=290
# text: "Fantasoft LLC.\nC/O Registration\nPO Box 14261\nMadison, WI 53714-0261\n"
# item 9: TEXT (0x88) disabled
# bounds: x1=339 y1=239 x2=527 y2=272
# text: "(Credit cards are accepted.\nPhone #: (414) 963-4429 )"
DITL_1085_View.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=352 y1=363 x2=410 y2=383
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=34 y2=42
# PICT resource ID: 959
# item 2: TEXT (0x88) disabled
# bounds: x1=40 y1=6 x2=402 y2=70
# text: "CONGRATULATIONS!\n\nYou have achieved all three winning conditions for Exile. You have..."
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=42 x2=34 y2=78
# PICT resource ID: 958
# item 4: TEXT (0x88) disabled
# bounds: x1=40 y1=76 x2=409 y2=108
# text: " ... saved Exile from the deadly demon prince\n Grah-Hoth.\n"
# item 5: TEXT (0x88) disabled
# bounds: x1=40 y1=111 x2=310 y2=127
# text: " ... found the exit to the surface world."
# item 6: TEXT (0x88) disabled
# bounds: x1=40 y1=129 x2=409 y2=147
# text: " ... assassinated the tyrannical King Hawthorne."
# item 7: TEXT (0x88) disabled
# bounds: x1=40 y1=150 x2=410 y2=184
# text: "Thanks to your efforts, Exile will know a brief, but much deserved time of peace and tranquility."
# item 8: TEXT (0x88) disabled
# bounds: x1=40 y1=187 x2=409 y2=268
# text: "However, there are still storm clouds on the horizon. The Empire will no doubt desire vengeance for their slain leader. There are still many in the underworld who long for the destruction of all the humans have accomplished."
# item 9: TEXT (0x88) disabled
# bounds: x1=40 y1=270 x2=409 y2=304
# text: "And, perhaps most importantly, who were these Vahnatai, and is there any chance of their return?"
# item 10: TEXT (0x88) disabled
# bounds: x1=41 y1=306 x2=410 y2=356
# text: "But those are questions to be answered later. Now is a time for rest. Congrats again, and thank you for playing Exile: Escape From The Pit."
DITL_1086_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=46 x2=304 y2=66
# text: "Under"
# item 1: BUTTON (0x04) enabled
# bounds: x1=177 y1=46 x2=235 y2=66
# text: "Land"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 749
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=38
# text: "You have come to a dock/bridge. Pilot under it or land?"
DITL_1087.txt
# 34 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=507 y1=227 x2=565 y2=247
# text: "Cancel"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=-1 y1=0 x2=579 y2=213
# PICT resource ID: 2010
# item 2: CUSTOM (0x00) enabled
# bounds: x1=77 y1=31 x2=135 y2=51
# data: ""
# item 3: CUSTOM (0x00) enabled
# bounds: x1=77 y1=56 x2=135 y2=76
# data: ""
# item 4: CUSTOM (0x00) enabled
# bounds: x1=77 y1=81 x2=135 y2=101
# data: ""
# item 5: CUSTOM (0x00) enabled
# bounds: x1=77 y1=106 x2=135 y2=126
# data: ""
# item 6: CUSTOM (0x00) enabled
# bounds: x1=77 y1=131 x2=135 y2=151
# data: ""
# item 7: CUSTOM (0x00) enabled
# bounds: x1=77 y1=156 x2=135 y2=176
# data: ""
# item 8: TEXT (0x88) disabled
# bounds: x1=144 y1=33 x2=283 y2=49
# text: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=144 y1=58 x2=283 y2=74
# text: ""
# item 10: TEXT (0x88) disabled
# bounds: x1=144 y1=83 x2=283 y2=99
# text: ""
# item 11: TEXT (0x88) disabled
# bounds: x1=144 y1=108 x2=283 y2=124
# text: ""
# item 12: TEXT (0x88) disabled
# bounds: x1=144 y1=133 x2=283 y2=149
# text: ""
# item 13: TEXT (0x88) disabled
# bounds: x1=144 y1=158 x2=283 y2=174
# text: ""
# item 14: TEXT (0x88) disabled
# bounds: x1=54 y1=9 x2=277 y2=25
# text: "Select a PC:"
# item 15: CUSTOM (0x80) disabled
# bounds: x1=508 y1=182 x2=571 y2=207
# data: ""
# item 16: TEXT (0x88) disabled
# bounds: x1=295 y1=33 x2=337 y2=49
# text: ""
# item 17: TEXT (0x88) disabled
# bounds: x1=295 y1=58 x2=337 y2=74
# text: ""
# item 18: TEXT (0x88) disabled
# bounds: x1=295 y1=83 x2=337 y2=99
# text: ""
# item 19: TEXT (0x88) disabled
# bounds: x1=295 y1=109 x2=337 y2=125
# text: ""
# item 20: TEXT (0x88) disabled
# bounds: x1=295 y1=133 x2=337 y2=149
# text: ""
# item 21: TEXT (0x88) disabled
# bounds: x1=295 y1=158 x2=337 y2=174
# text: ""
# item 22: TEXT (0x88) disabled
# bounds: x1=345 y1=33 x2=387 y2=49
# text: ""
# item 23: TEXT (0x88) disabled
# bounds: x1=345 y1=58 x2=387 y2=74
# text: ""
# item 24: TEXT (0x88) disabled
# bounds: x1=345 y1=83 x2=387 y2=99
# text: ""
# item 25: TEXT (0x88) disabled
# bounds: x1=345 y1=109 x2=387 y2=125
# text: ""
# item 26: TEXT (0x88) disabled
# bounds: x1=345 y1=133 x2=387 y2=149
# text: ""
# item 27: TEXT (0x88) disabled
# bounds: x1=345 y1=158 x2=387 y2=174
# text: ""
# item 28: TEXT (0x88) disabled
# bounds: x1=396 y1=33 x2=568 y2=49
# text: ""
# item 29: TEXT (0x88) disabled
# bounds: x1=396 y1=58 x2=568 y2=74
# text: ""
# item 30: TEXT (0x88) disabled
# bounds: x1=396 y1=83 x2=568 y2=99
# text: ""
# item 31: TEXT (0x88) disabled
# bounds: x1=396 y1=109 x2=568 y2=125
# text: ""
# item 32: TEXT (0x88) disabled
# bounds: x1=396 y1=133 x2=569 y2=149
# text: ""
# item 33: TEXT (0x88) disabled
# bounds: x1=396 y1=158 x2=569 y2=174
# text: ""
DITL_1088_View.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=433 y1=385 x2=491 y2=405
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=398 y1=375 x2=430 y2=407
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 819
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=23 x2=483 y2=71
# text: "There are two sorts of magic spells: mage spells and priest spells. There are 31 spells of each type, each with a level of one to seven."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: MAGIC"
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=71 x2=484 y2=136
# text: "You can only cast mage spells of a level as high as your Mage Spells skill (and the same for priest spells). Casting a spell costs spell points. You lose a number of spell points equal to the level of the spell."
# item 6: TEXT (0x88) disabled
# bounds: x1=60 y1=283 x2=477 y2=316
# text: "Mage spells cannot be cast by someone wearing bulky armor (although armor can be put on after the spells are cast). "
# item 7: TEXT (0x88) disabled
# bounds: x1=60 y1=218 x2=484 y2=283
# text: "You start automatically knowing all spells up to level 3. Higher level spells you have to track down. Some are known by sages who can teach them to you (for a price). Others must be found in dungeons and ruins."
# item 8: TEXT (0x88) disabled
# bounds: x1=60 y1=136 x2=496 y2=186
# text: "When you decide to cast a spell, you will be a given a list of spells with check boxes next to the spells you are currently able to cast (and not those that you are, say, too low a level to cast)."
# item 9: TEXT (0x88) disabled
# bounds: x1=60 y1=316 x2=484 y2=378
# text: "IMPORTANT: Spell effects are cumulative. Two poison spells do more than twice the damage of one poison spell. If a fear spell doesn\'t work, the next one will be more likely to. Casting 3 bless spells on a PC will make him/her a powerhouse."
# item 10: TEXT (0x88) disabled
# bounds: x1=60 y1=186 x2=492 y2=218
# text: "WARNING: Spells cast by a PC with 1, 2 or 3 intelligence will be very weak!"
DITL_1089_View.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=438 y1=372 x2=496 y2=392
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=379 y1=366 x2=411 y2=398
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 740
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=27 x2=483 y2=75
# text: "To get anywhere in Exile, you will need to talk at great length to the people around you. To talk to someone, click on the mouth button and then on the person to talk to."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: TALKING AND SHOPS"
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=77 x2=484 y2=142
# text: "In the talk window, type the thing to ask about (always a single word) and hit enter. Everyone responds to:\n \'look\' \'name\' \'job\'\nSaying \'bye\' ends the conversation. "
# item 6: TEXT (0x88) disabled
# bounds: x1=60 y1=263 x2=496 y2=329
# text: "Talking to people is how you buy things, such as food or training. Usually, just saying \'buy\' works. Sometimes, however, you have to say the specific thing they sell: if Albert says \"I identify things.\" ask about \'identify.\'"
# item 7: TEXT (0x88) disabled
# bounds: x1=60 y1=196 x2=484 y2=261
# text: "Some people may provide valuable hints about what others know about. For example, if someone says \"You should ask Tor about supplies,\" when you meet Tor \'supplies\' should be one of the first things you ask about."
# item 8: TEXT (0x88) disabled
# bounds: x1=60 y1=144 x2=496 y2=194
# text: "You can figure out other things to ask the people about by picking words out of what they say. If JimBob says \"I love killing Nephilim,\" \'killing\' and \'Nephilim\' are likely bets."
# item 9: TEXT (0x88) disabled
# bounds: x1=60 y1=331 x2=496 y2=365
# text: "Due to finite memory, people will generally not have more to say about everything they talk about, just the important things."
DITL_1090_View.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=435 y1=335 x2=493 y2=355
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=376 y1=333 x2=408 y2=365
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 753
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=27 x2=483 y2=75
# text: "During your adventures, you will come across mind-boggling quantities of stuff. To pick up some of it, move your party (or active PC) over it, and hit the get button (or \'g\')."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: ITEMS"
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=77 x2=484 y2=127
# text: "To do something with an item, move to the inventory page for the character holding it. You will see the PC\'s items listed, each with three buttons by it:"
# item 6: TEXT (0x88) disabled
# bounds: x1=60 y1=212 x2=483 y2=259
# text: "TIME SAVER: When in town or combat, hitting \'G\' has your party collect all items within 4 spaces. You can only do this when no monsters are visible."
# item 7: TEXT (0x88) disabled
# bounds: x1=60 y1=129 x2=496 y2=210
# text: "To equip an item, click on its name. To unequip it, click again. The three buttons act as follows:\n G - Give to another PC\n U - Use the item\n D - Drop the item"
# item 8: TEXT (0x88) disabled
# bounds: x1=60 y1=262 x2=484 y2=327
# text: "Items from slain monsters normally appear unidentified. To identify them, take them to a sage in one of the towns. Alternately, buying Item Lore skill makes gives you a chance for the monsters treasure to appear already identified."
# item 9: PICTURE (0xC0) disabled
# bounds: x1=234 y1=112 x2=275 y2=124
# PICT resource ID: 806
DITL_1091_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=63 x2=297 y2=83
# text: "Cancel"
# item 1: BUTTON (0x04) enabled
# bounds: x1=152 y1=63 x2=230 y2=83
# text: "New Game"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 812
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=55
# text: "Starting over will delete the current party. Are you sure you want to do this?"
DITL_1092_View.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=484 y1=400 x2=542 y2=420
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=425 y1=398 x2=457 y2=430
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 850
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=27 x2=542 y2=92
# text: "While playing Exile, you will meet many, many beings who want to kill you, both outdoors and in dungeons. When you are attacked outdoors, a battlefield will appear. When attacked in town, press the sword button to start combat. "
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: COMBAT"
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=160 x2=543 y2=210
# text: "During combat, each of your characters go, one after another, then the monsters act. Move into a monster to attack it. If you press the \'Active\' button, only the currently active PC will act until you press it again."
# item 6: TEXT (0x88) disabled
# bounds: x1=60 y1=93 x2=543 y2=159
# text: "When monsters hit you, you are damaged and lose health points. When a blow would take you below 0 health, you end up at 0 health. If you take damage when at 0 health, you die. If you take a lot of damage while at 0 health, you turn to dust."
# item 7: TEXT (0x88) disabled
# bounds: x1=60 y1=344 x2=542 y2=393
# text: "When you use poison during combat, you poison your melee weapon or arrows (thrown weapons cannot be poisoned). The next several monsters you hit will take a lot of extra damage over time. "
# item 8: TEXT (0x88) disabled
# bounds: x1=60 y1=211 x2=543 y2=277
# text: "There are five sorts of weapons: edged, bashing, and pole, which are hand-to-hand weapons, and bow and thrown missile, which are missile weapons. You can buy skill in each of the five weapon types, which makes them hit more often."
# item 9: TEXT (0x88) disabled
# bounds: x1=60 y1=278 x2=543 y2=343
# text: "Equipping armor makes monster\'s blows do less damage. However, heavy armor makes you less likely to hit. Don\'t wear heavy armor if your weapon skill is low. You can equip two weapons, but this makes you MUCH less likely to hit."
DITL_1093_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=238 y1=46 x2=296 y2=66
# text: "Cancel"
# item 1: BUTTON (0x04) enabled
# bounds: x1=169 y1=46 x2=227 y2=66
# text: "OK"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 808
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=296 y2=39
# text: "This item will be gone forever. Still drop it?"
DITL_1094_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=345 y1=132 x2=403 y2=152
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=402 y2=73
# text: "Suddenly, the Shareware Demon appears! It says \"Ahem. To the west is a horrendous chasm, which can only be passed by those who have paid their shareware fee.\""
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=75 x2=403 y2=124
# text: "\"To find out how to perform this blessed act, select \'Shareware Info\' on the title screen.\" It waves and disappears in a puff of sulphurous smoke."
DITL_1095_View.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=484 y1=385 x2=542 y2=405
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=426 y1=386 x2=458 y2=418
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 850
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=27 x2=541 y2=78
# text: "SCROLLING THE SCREEN - When looking in town or combat, clicking the border of the view screen shifts the view around. Similarly, you can target people offscreen in combat by clicking on the terrain border."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: VALUABLE INFO"
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=131 x2=543 y2=181
# text: "For every 100 experience a character gets, he/she gains a level. With each level comes more health and skill points. The latter may be traded at a trainer for better skills."
# item 6: TEXT (0x88) disabled
# bounds: x1=60 y1=80 x2=543 y2=130
# text: "EXPERIENCE - When you kill a monster, the character striking the death blow gets a bunch of experience, and everyone else gets a lesser amount. When a monster dies of poison, everyone splits the experience."
# item 7: TEXT (0x88) disabled
# bounds: x1=60 y1=183 x2=543 y2=249
# text: "GAME SLOW? - Typing \'F\' makes the graphics simpler and the game play somewhat faster.\nSTORING ITEMS - Items can be stored at certain special places in Silvar and the Castle."
# item 8: TEXT (0x88) disabled
# bounds: x1=60 y1=251 x2=543 y2=302
# text: "SAVING MAPS - To have your maps saved even after to quit, select \'Save Maps\' from the options menu. This makes your save files much larger.\nHELPFUL HINTS - Many useful tips are available under the \'Library\' menu."
# item 9: TEXT (0x88) disabled
# bounds: x1=60 y1=305 x2=543 y2=340
# text: "SEARCHING - To search a barrel, crate, desk, etc. or open a chest, stand adjacent and look at it."
# item 10: TEXT (0x88) disabled
# bounds: x1=60 y1=343 x2=542 y2=377
# text: "HEALTH WARNING - When a blow knocks you down to 0 health, you are warned by a coughing noise."